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aVoid
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Devlog
Narrative Behind aVoid
April 14, 2025
by
dav1n
At first glance, aVoid might seem like a puzzle game on a creepy desktop, but at its core, it’s a psychological horror story about identity, deception, and what happens when you poke around in someo...
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The Little Things That Made The OS Feel Real
April 14, 2025
by
dav1n
When we decided to set avoid entirely inside a virtual desktop, we knew we couldn’t just fake it. The whole game lives and breathes through that interface, so if it didn’t feel real, the immersion...
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Aesthetic
April 14, 2025
by
dav1n
When we first started with aVoid, one of the first things we needed to know for sure was what it needed to look like. The game takes place entirely on a fake operating system, and we decided to lean f...
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Puzzles
April 13, 2025
by
dav1n
Hey again! We're back with another dev blog and today we'll be going over something we spent a lot of time on: puzzles! In aVoid, puzzles aren't just there to slow you down or make you think hard. The...
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Notification, Chat Popup and Scene Transitions
April 13, 2025
by
oransarge
For this phase of development I focused on the Notification system, the Void chat popup and the scene transitions, all of these help the games pacing and to maintain the horror atmosphere Notification...
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Audio
April 13, 2025
by
oransarge
For this phase of development I focused on Audio and Sound design in our video game, this is one of the most important parts of any horror game to create the correct atmosphere we want to convey Sourc...
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3D Scene, going into the computer
April 13, 2025
by
oransarge
For this phase of development we focused on creating a 3D scene that showcases the moment the player chooses themselves to enter the computer to continue the story. We designed the maze to have flicke...
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NPC chatbox with branching messages
April 13, 2025
by
oransarge
For this phase of development we focused our attention on designing and implementing an NPC chat box system with branching dialogue options to immerse the player in our game even more by giving them t...
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Chatbox with old messages
April 13, 2025
by
oransarge
For this phase of development, we focused on implementing a static chat box for the player to discover and go through by themselves whenever they click on the chat icon . Since our horror game begins...
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Dev Blog #1 | Exploring Our Idea
November 04, 2024
by
dav1n
1
Hey there! Welcome to our first dev blog! I’m working on this project with Oran, and we're really excited to finally share what we've been coming up with. Our game is a horror narrative that takes p...
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